Totals and placings are rebuilt from the same reports you'll find on the
Mercenary Nights pages, so they always agree.
80
Total drop chances
59
Total drops (51 + 8 bonus)
27
Missed (33.8%)
63.8%
Primary hit rate
1.00x
Luck (vs their own odds)
🔥 Streaks
Current hit streak
23
Current miss streak
0
Best hit streak ever
23
Worst miss streak ever
6
🎁 Bonus Rolls
Bonus chances earned
22
Bonus hits
8
Bonus hit rate
36.4%
Rarity luck
0.91x
💎 Drops by Rarity
Epic Foil
2
Rare Foil
1
Rare
2
Uncommon Foil
6
Common Foil
4
Uncommon
19
Common
25
⚔️ Drops by Mission
merc
38/43
super_agent
12/10
ddr
4/2
umax
4/16
desert_raids
1/2
double_agent
0/3
max
0/2
sonoran_raid
0/2
Luck ratio: 1.0× is dead average given the modes actually played, above 1× is running hot.
Rarity luck: the same idea for how rare the cards land once they do hit.
0
Trades completed
0
Trade partners
3
Originals held
59
Prints held
0
Spare duplicates
0
Forge contracts run
This player hasn't linked a Discord account, so they can't trade yet.
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Registry Dispatch · The Prints Update
Originals, Prints & The Trading Hall
Your cards just became real objects with history.
Every card you hold is now a numbered print — open one in the
viewer to see its mint number and date. Print #1 of every card is stamped
★ THE ORIGINAL, permanently: exactly one
exists per card, whoever ends up holding it.
Originals now score 1.5× points (rounded up)
on the leaderboard — a Mythical jumps 11 → 17,
a Mythical Player card 15 → 23. First-finders already have their
premium; the rankings have moved. Full table on the home page.
🔒 Coming soon — THE TRADING HALL.
Trade cards with each other: open offers on a public floor, direct offers,
many-for-many bundles, and a permanent trade ledger. Trade for an original
and its premium comes with it. Six trading
achievements are already on the board, waiting.
Log in with DiscordThen claim your player profile — be inside when the doors open.