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Achievements

Showing progress for Sleeper.

1/202
Unlocked
0%
Completion
45
Never claimed by anyone
101
Players with unlocks

Every achievement is worth exactly the same — the count is the score. A run earns everything it qualifies for at once, so a solo deathless clear can unlock several at a time. "Deathless" always means nobody on the team died, the same rule the speedruns page uses.

Status Only show
Difficulty
Section
Medium Security 0/15
Medium Security — Run completed
Win a Medium Security run.
39 players · 38.6%
Medium Security — Solo run
Win a Medium Security run alone.
16 players · 15.8%
Assault Medium Security — Solo run as Assault
Win a Medium Security run alone as Assault.
5 players · 5.0%
Medic Medium Security — Solo run as Medic
Win a Medium Security run alone as Medic.
8 players · 7.9%
Recon Medium Security — Solo run as Recon
Win a Medium Security run alone as Recon.
9 players · 8.9%
Robotic Medium Security — Solo run as Robotic
Win a Medium Security run alone as Robotic.
7 players · 6.9%
Medium Security — Solo Deathless
Win a Medium Security run alone without dying.
14 players · 13.9%
Assault Medium Security — Solo Deathless as Assault
Win a Medium Security run alone as Assault, without dying.
5 players · 5.0%
Medic Medium Security — Solo Deathless as Medic
Win a Medium Security run alone as Medic, without dying.
7 players · 6.9%
Recon Medium Security — Solo Deathless as Recon
Win a Medium Security run alone as Recon, without dying.
7 players · 6.9%
Robotic Medium Security — Solo Deathless as Robotic
Win a Medium Security run alone as Robotic, without dying.
6 players · 5.9%
Medium Security — Group run
Win a Medium Security run as part of a team.
39 players · 38.6%
Medium Security — Group Deathless
Win a Medium Security run as a team with nobody dying.
34 players · 33.7%
Medium Security — Solo run as all four classes
Win a solo Medium Security run as all four classes.
0/4 Assault Medic Recon Robotic
3 players · 3.0%
Medium Security — Solo Deathless as all four classes
Win a solo Medium Security run without dying, as all four classes.
0/4 Assault Medic Recon Robotic
3 players · 3.0%
High Security 0/15
High Security — Run completed
Win a High Security run.
36 players · 35.6%
High Security — Solo run
Win a High Security run alone.
12 players · 11.9%
Assault High Security — Solo run as Assault
Win a High Security run alone as Assault.
4 players · 4.0%
Medic High Security — Solo run as Medic
Win a High Security run alone as Medic.
3 players · 3.0%
Recon High Security — Solo run as Recon
Win a High Security run alone as Recon.
5 players · 5.0%
Robotic High Security — Solo run as Robotic
Win a High Security run alone as Robotic.
3 players · 3.0%
High Security — Solo Deathless
Win a High Security run alone without dying.
6 players · 5.9%
Assault High Security — Solo Deathless as Assault
Win a High Security run alone as Assault, without dying.
2 players · 2.0%
Medic High Security — Solo Deathless as Medic
Win a High Security run alone as Medic, without dying.
2 players · 2.0%
Recon High Security — Solo Deathless as Recon
Win a High Security run alone as Recon, without dying.
Unclaimed
Robotic High Security — Solo Deathless as Robotic
Win a High Security run alone as Robotic, without dying.
2 players · 2.0%
High Security — Group run
Win a High Security run as part of a team.
35 players · 34.7%
High Security — Group Deathless
Win a High Security run as a team with nobody dying.
29 players · 28.7%
High Security — Solo run as all four classes
Win a solo High Security run as all four classes.
0/4 Assault Medic Recon Robotic
Unclaimed
High Security — Solo Deathless as all four classes
Win a solo High Security run without dying, as all four classes.
0/4 Assault Medic Recon Robotic
Unclaimed
Maximum Security 0/15
Maximum Security — Run completed
Win a Maximum Security run.
45 players · 44.6%
Maximum Security — Solo run
Win a Maximum Security run alone.
3 players · 3.0%
Assault Maximum Security — Solo run as Assault
Win a Maximum Security run alone as Assault.
Unclaimed
Medic Maximum Security — Solo run as Medic
Win a Maximum Security run alone as Medic.
1 player · 1.0%
Recon Maximum Security — Solo run as Recon
Win a Maximum Security run alone as Recon.
1 player · 1.0%
Robotic Maximum Security — Solo run as Robotic
Win a Maximum Security run alone as Robotic.
1 player · 1.0%
Maximum Security — Solo Deathless
Win a Maximum Security run alone without dying.
3 players · 3.0%
Assault Maximum Security — Solo Deathless as Assault
Win a Maximum Security run alone as Assault, without dying.
Unclaimed
Medic Maximum Security — Solo Deathless as Medic
Win a Maximum Security run alone as Medic, without dying.
1 player · 1.0%
Recon Maximum Security — Solo Deathless as Recon
Win a Maximum Security run alone as Recon, without dying.
1 player · 1.0%
Robotic Maximum Security — Solo Deathless as Robotic
Win a Maximum Security run alone as Robotic, without dying.
1 player · 1.0%
Maximum Security — Group run
Win a Maximum Security run as part of a team.
45 players · 44.6%
Maximum Security — Group Deathless
Win a Maximum Security run as a team with nobody dying.
32 players · 31.7%
Maximum Security — Solo run as all four classes
Win a solo Maximum Security run as all four classes.
0/4 Assault Medic Recon Robotic
Unclaimed
Maximum Security — Solo Deathless as all four classes
Win a solo Maximum Security run without dying, as all four classes.
0/4 Assault Medic Recon Robotic
Unclaimed
Ultra Max Security 1/2
Ultra Max Security — Run completed
Win a Ultra Max Security run.
73 players · 72.3% Earned 2026-07-28
Ultra Max Security — Deathless
Win a Ultra Max Security run with nobody on the team dying.
50 players · 49.5%
Super Agent (D5) 0/6
Super Agent (D5) — Run completed
Win a Super Agent (D5) run.
52 players · 51.5%
Super Agent (D5) — Within the bonus death threshold
Win a Super Agent (D5) run inside the low-death bonus threshold.
47 players · 46.5%
Super Agent (D5) — Under 30 team deaths
Win a Super Agent (D5) run with fewer than 30 team deaths.
43 players · 42.6%
Super Agent (D5) — Under 20 team deaths
Win a Super Agent (D5) run with fewer than 20 team deaths.
32 players · 31.7%
Super Agent (D5) — Under 10 team deaths
Win a Super Agent (D5) run with fewer than 10 team deaths.
9 players · 8.9%
Super Agent (D5) — Zero team deaths
Win a Super Agent (D5) run without a single team death.
Unclaimed
Sonoran Raid 0/2
Sonoran Raid — Run completed
Win a Sonoran Raid run.
27 players · 26.7%
Sonoran Raid — Deathless
Win a Sonoran Raid run with nobody on the team dying.
Unclaimed
Desert Raid 0/15
Desert Raid — Run completed
Win a Desert Raid run.
45 players · 44.6%
Desert Raid — Solo run
Win a Desert Raid run alone.
4 players · 4.0%
Assault Desert Raid — Solo run as Assault
Win a Desert Raid run alone as Assault.
Unclaimed
Medic Desert Raid — Solo run as Medic
Win a Desert Raid run alone as Medic.
1 player · 1.0%
Recon Desert Raid — Solo run as Recon
Win a Desert Raid run alone as Recon.
Unclaimed
Robotic Desert Raid — Solo run as Robotic
Win a Desert Raid run alone as Robotic.
3 players · 3.0%
Desert Raid — Solo Deathless
Win a Desert Raid run alone without dying.
4 players · 4.0%
Assault Desert Raid — Solo Deathless as Assault
Win a Desert Raid run alone as Assault, without dying.
Unclaimed
Medic Desert Raid — Solo Deathless as Medic
Win a Desert Raid run alone as Medic, without dying.
1 player · 1.0%
Recon Desert Raid — Solo Deathless as Recon
Win a Desert Raid run alone as Recon, without dying.
Unclaimed
Robotic Desert Raid — Solo Deathless as Robotic
Win a Desert Raid run alone as Robotic, without dying.
3 players · 3.0%
Desert Raid — Group run
Win a Desert Raid run as part of a team.
45 players · 44.6%
Desert Raid — Group Deathless
Win a Desert Raid run as a team with nobody dying.
15 players · 14.9%
Desert Raid — Solo run as all four classes
Win a solo Desert Raid run as all four classes.
0/4 Assault Medic Recon Robotic
Unclaimed
Desert Raid — Solo Deathless as all four classes
Win a solo Desert Raid run without dying, as all four classes.
0/4 Assault Medic Recon Robotic
Unclaimed
Dome Defence Raid 0/2
Dome Defence Raid — Run completed
Win a Dome Defence Raid run.
30 players · 29.7%
Dome Defence Raid — Deathless
Win a Dome Defence Raid run with nobody on the team dying.
Unclaimed
Drop Economy 0/15
First Blood
Receive your first card drop.
94 players · 93.1%
Shine
Receive your first foil card.
78 players · 77.2%
First Rare
Add your first Rare card to your collection.
57 players · 56.4%
First Epic
Add your first Epic card to your collection.
50 players · 49.5%
First Legendary
Add your first Legendary card to your collection.
33 players · 32.7%
First Mythical
Add your first Mythical card to your collection.
15 players · 14.9%
Double Drop
Land a primary and a bonus drop from the same match.
47 players · 46.5%
Bonus Hunter 10
Earn 10 bonus drops.
27 players · 26.7%
Bonus Hunter 25
Earn 25 bonus drops.
17 players · 16.8%
Bonus Hunter 40
Earn 40 bonus drops.
11 players · 10.9%
Collector 10
Receive 10 card drops.
57 players · 56.4%
Collector 25
Receive 25 card drops.
48 players · 47.5%
Collector 50
Receive 50 card drops.
37 players · 36.6%
Collector 100
Receive 100 card drops.
17 players · 16.8%
Collector 150
Receive 150 card drops.
9 players · 8.9%
Streaks & Luck 0/9
Hot Streak 3
Hit 3 drops in a row.
70 players · 69.3%
Hot Streak 5
Hit 5 drops in a row.
55 players · 54.5%
Hot Streak 10
Hit 10 drops in a row.
40 players · 39.6%
Hot Streak 15
Hit 15 drops in a row.
33 players · 32.7%
Hot Streak 20
Hit 20 drops in a row.
19 players · 18.8%
Broke the Curse
Finally hit a drop after 10 or more misses in a row.
17 players · 16.8%
Blessed 1.25x
Hold a luck ratio of 1.25x or better over at least 50 rolls.
1 player · 1.0%
Blessed 1.50x
Hold a luck ratio of 1.50x or better over at least 50 rolls.
Unclaimed
Cursed
Hold a luck ratio of 0.75x or worse over at least 50 rolls. Someone has to.
Unclaimed
Collection 0/15
Builds 50%
Own 50% of every Builds card.
9 players · 8.9%
Builds 100%
Own 100% of every Builds card.
Unclaimed
Cosmetics 50%
Own 50% of every Cosmetics card.
5 players · 5.0%
Cosmetics 100%
Own 100% of every Cosmetics card.
Unclaimed
Locations 50%
Own 50% of every Locations card.
Unclaimed
Locations 100%
Own 100% of every Locations card.
Unclaimed
Npcs 50%
Own 50% of every Npcs card.
Unclaimed
Npcs 100%
Own 100% of every Npcs card.
Unclaimed
Other 50%
Own 50% of every Other card.
13 players · 12.9%
Other 100%
Own 100% of every Other card.
Unclaimed
Pets 50%
Own 50% of every Pets card.
Unclaimed
Pets 100%
Own 100% of every Pets card.
Unclaimed
Players 50%
Own 50% of every Players card.
3 players · 3.0%
Players 100%
Own 100% of every Players card.
Unclaimed
Mythmaker
Own every Mythical card in the registry.
Unclaimed
The Trading Hall 0/33
The Handshake
Complete your first trade in the Trading Hall.
3 players · 3.0%
Dealmaker 5
Complete 5 trades.
Unclaimed
Dealmaker 10
Complete 10 trades.
Unclaimed
Dealmaker 25
Complete 25 trades.
Unclaimed
Relic Hunter
Receive an ORIGINAL print in a trade.
3 players · 3.0%
Package Deal
Complete a single trade moving four or more prints.
Unclaimed
Middleman 1
Trade with 1 different player.
3 players · 3.0%
Middleman 3
Trade with 3 different players.
Unclaimed
Middleman 5
Trade with 5 different players.
Unclaimed
Middleman 10
Trade with 10 different players.
Unclaimed
Full Circle
A print you once held finds its way back to your collection.
Unclaimed
Self Made
Hold THE ORIGINAL print of your own player card.
4 players · 4.0%
Curator 5
Hold 5 ORIGINAL prints at once.
31 players · 30.7%
Curator 10
Hold 10 ORIGINAL prints at once.
14 players · 13.9%
Curator 25
Hold 25 ORIGINAL prints at once.
4 players · 4.0%
Top Secret
Top Secret
Top Secret
First Contract
Run a Forge contract: five prints in, one rarer card out.
5 players · 5.0%
SECRET That's You, That Is
Trade someone the card with their own face on it. No angle, no profit — just a nice thing to do.
2 players · 2.0%
Blacksmith
Run 5 Forge contracts.
4 players · 4.0%
Forgemaster
Run 10 Forge contracts.
3 players · 3.0%
The Anvil
Run 25 Forge contracts.
2 players · 2.0%
Foiled Again
Run a Forge contract on the foil ladder. Foils only ever forge into foils.
4 players · 4.0%
Warm Start
Forge an Uncommon card.
4 players · 4.0%
Tempered
Forge a Rare card.
5 players · 5.0%
Quenched
Forge an Epic card.
4 players · 4.0%
White Hot
Forge a Legendary card.
2 players · 2.0%
Mythmaker
Forge a Mythical. Five Legendaries go into the fire for it, and the Forge never hands back an ORIGINAL.
Unclaimed
Warm Start · Foil
Forge an Uncommon Foil card.
3 players · 3.0%
Tempered · Foil
Forge a Rare Foil card.
4 players · 4.0%
Quenched · Foil
Forge an Epic Foil card.
4 players · 4.0%
White Hot · Foil
Forge a Legendary Foil card.
3 players · 3.0%
Map Completion 0/8
Medium Security — Every map cleared
Win at least once on every Medium Security map.
0/24
Unclaimed
High Security — Every map cleared
Win at least once on every High Security map.
0/23
Unclaimed
Maximum Security — Every map cleared
Win at least once on every Maximum Security map.
0/23
1 player · 1.0%
Ultra Max Security — Every map cleared
Win at least once on every Ultra Max Security map.
1/24
5 players · 5.0%
Super Agent (D5) — Every map cleared
Win at least once on every Super Agent (D5) map.
0/14
1 player · 1.0%
Desert Raid — Every map cleared
Win at least once on every Desert Raid map.
0/3
11 players · 10.9%
Sonoran Raid — Every map cleared
Win at least once on every Sonoran Raid map.
0/3
3 players · 3.0%
Cartographer
Win at least once on every map in the registry.
1/31
2 players · 2.0%
Volume & Dedication 0/7
Veteran 10
Complete 10 winning runs.
48 players · 47.5%
Veteran 50
Complete 50 winning runs.
27 players · 26.7%
Veteran 100
Complete 100 winning runs.
19 players · 18.8%
Veteran 250
Complete 250 winning runs.
6 players · 5.9%
Veteran 500
Complete 500 winning runs.
Unclaimed
Grand Tour
Win a run in every security tier and raid.
13 players · 12.9%
Raider
Win a run in all three raid types.
20 players · 19.8%
PvP 0/5
First Blood (Mercenary)
Win your first Mercenary match.
45 players · 44.6%
Mercenary 10
Win 10 Mercenary matches.
27 players · 26.7%
Mercenary 50
Win 50 Mercenary matches.
3 players · 3.0%
First Duel
Win your first 1v1 Duel.
12 players · 11.9%
Duellist 5
Win 5 1v1 Duels.
4 players · 4.0%
Mercenary 0/33
Assault Mercenary Assault
Complete a Mercenary match as Assault.
30 players · 29.7%
Assault Mercenary Assault 5
Complete 5 Mercenary matches as Assault.
24 players · 23.8%
Assault Mercenary Assault 10
Complete 10 Mercenary matches as Assault.
15 players · 14.9%
Assault Mercenary Assault Victor
Win a Mercenary match as Assault.
26 players · 25.7%
Assault Mercenary Assault Victor 5
Win 5 Mercenary matches as Assault.
16 players · 15.8%
Assault Mercenary Assault Victor 10
Win 10 Mercenary matches as Assault.
11 players · 10.9%
Medic Mercenary Medic
Complete a Mercenary match as Medic.
29 players · 28.7%
Medic Mercenary Medic 5
Complete 5 Mercenary matches as Medic.
20 players · 19.8%
Medic Mercenary Medic 10
Complete 10 Mercenary matches as Medic.
16 players · 15.8%
Medic Mercenary Medic Victor
Win a Mercenary match as Medic.
25 players · 24.8%
Medic Mercenary Medic Victor 5
Win 5 Mercenary matches as Medic.
16 players · 15.8%
Medic Mercenary Medic Victor 10
Win 10 Mercenary matches as Medic.
11 players · 10.9%
Recon Mercenary Recon
Complete a Mercenary match as Recon.
32 players · 31.7%
Recon Mercenary Recon 5
Complete 5 Mercenary matches as Recon.
19 players · 18.8%
Recon Mercenary Recon 10
Complete 10 Mercenary matches as Recon.
14 players · 13.9%
Recon Mercenary Recon Victor
Win a Mercenary match as Recon.
26 players · 25.7%
Recon Mercenary Recon Victor 5
Win 5 Mercenary matches as Recon.
14 players · 13.9%
Recon Mercenary Recon Victor 10
Win 10 Mercenary matches as Recon.
9 players · 8.9%
Robotic Mercenary Robotic
Complete a Mercenary match as Robotic.
23 players · 22.8%
Robotic Mercenary Robotic 5
Complete 5 Mercenary matches as Robotic.
16 players · 15.8%
Robotic Mercenary Robotic 10
Complete 10 Mercenary matches as Robotic.
6 players · 5.9%
Robotic Mercenary Robotic Victor
Win a Mercenary match as Robotic.
22 players · 21.8%
Robotic Mercenary Robotic Victor 5
Win 5 Mercenary matches as Robotic.
8 players · 7.9%
Robotic Mercenary Robotic Victor 10
Win 10 Mercenary matches as Robotic.
2 players · 2.0%
SECRET Pacifist
Win a Mercenary match without a single kill or death.
13 players · 12.9%
SECRET Easy Target
Die more than 20 times in one Mercenary match.
1 player · 1.0%
Top Secret
SECRET #NoRobos
Finish a Mercenary match with more bot kills than player kills.
39 players · 38.6%
SECRET Paramedic
Heal more than 200,000 in one Mercenary match as a Medic.
8 players · 7.9%
SECRET IamTank
Absorb more than 200,000 damage in one Mercenary match.
1 player · 1.0%
SECRET IamHim
Deal more than 250,000 damage in one Mercenary match.
5 players · 5.0%
SECRET IamHelp
Rack up more than 50 assists in one Mercenary match.
7 players · 6.9%
SECRET IamLost
Finish a Mercenary match with zero objective points.
39 players · 38.6%
Speedrun Records 0/5
Record Holder
Hold a speedrun record.
70 players · 69.3%
Record Holder 3
Hold 3 speedrun records at the same time.
54 players · 53.5%
Record Holder 5
Hold 5 speedrun records at the same time.
46 players · 45.5%
Record Holder 10
Hold 10 speedrun records at the same time.
33 players · 32.7%
Dethroned
Take a speedrun record off another player.
62 players · 61.4%
Recently Unlocked
skaloo — White Hot · Foil 2026-08-10
skaloo — White Hot 2026-08-10
Verendum — Maximum Security — Group run 2026-08-10
Verendum — Maximum Security — Run completed 2026-08-10
Verendum — First Blood 2026-08-10
Verendum — High Security — Group Deathless 2026-08-10
Verendum — High Security — Group run 2026-08-10
Verendum — High Security — Run completed 2026-08-10
Zoom — High Security — Group Deathless 2026-08-10
Zoom — High Security — Group run 2026-08-10
Zoom — High Security — Run completed 2026-08-10
Zoom — Maximum Security — Group run 2026-08-09
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Registry Dispatch · The Prints Update

Originals, Prints & The Trading Hall

Your cards just became real objects with history. Every card you hold is now a numbered print — open one in the viewer to see its mint number and date. Print #1 of every card is stamped ★ THE ORIGINAL, permanently: exactly one exists per card, whoever ends up holding it.

Originals now score 1.5× points (rounded up) on the leaderboard — a Mythical jumps 11 → 17, a Mythical Player card 15 → 23. First-finders already have their premium; the rankings have moved. Full table on the home page.

🏛️ THE TRADING HALL IS OPEN. Post open offers on the floor, send direct offers, bundle deals, hunt the originals — every completed trade lands on the public ledger with full provenance. Step inside.

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